These guys are pretty nutty. Ultra Athletes are a tag deck, where the gimmick is that each one can
special summon themselves by returning another to their hand.
Certain cards let you do so even on your opponent's turn, letting you fetch a number of effects on the fly.
Paired with its search cards, it's a great deck for showing your knowledge of timing and dueling.
Plunder Patroll
The trick to the Plunder Patroll is that they like their ships and they like their crew. The gimmick of the
deck is to not only cheat out their extra deck, but to also equip themselves to said ships and each other.
Doing so grants their monsters special effects and powers, and with the deck's reasonably strong GY recursion,
you can reasonably build up a beatdown swarm that can come back once again.
Mathmechs
Despite the name, the Mathmechs are extremely simple and straight forward beatdown. With how easy it is to place and get
back monsters, it's simple to plop out the deck's boss monster for an OTK.
The deck's charm is how a lot of the strategy is to simply power through your opponent's effects and pin your hopes
on one giant boss monster. For how convoluted modern YGO can be, it's a refreshing callback to simpler days.
Dead/Deconstructed Decks
Frogs
The frogs were a deck I really wanted to use. They're cool as fuck looking, and you're always able to fish up
some ammo for its boss monster to use and really mess with your opponent.
The problem is that their boss monster is Toadally Awesome, and while he's still resilient even at (1), it's too easy to get fucked
over, and so the dream of the frog deck is dead to me.
Junk/Synchrons
The first "real" deck I ever made, although technically stole from the first guy to give me an impressive OTK with it. The
plan is simple: use Synchrons + Junk Speeder to get Red Supernova Dragon out as a massive beatstick that stops anything.
Junk Warrior would serve as a backup boss monster.
The thing is, I just wasn't feeling the Synchrons after a while, especially how easy it was to brick with
(too many Tuners). They were soon succeeded by Mathmechs, which had the same spirit, but were more fun to play.
Fur Hire
These guys piqued my interest, as their ability to special summon each other and get effects off of it reminded me of
other decks like Ultra Athletes and Plunder Patroll, plus it has new support on the way. Not to mention I already got a
lot from Plunder Patroll packs.
Unfortunately, it's too easy to negate the effect of the first normal summon and fuck up the daisy chain. While I'll
wait for that new support to reach MD before dusting, it's definitely on the chopping block right now.